Tremere

495px-Tremere_symbol.png100

Vampiric sorcerers that wield the supernatural power of their past as a hermetic house, though they became vampires through treachery and artifice.

Nicknames: The Broken Clan, Warlocks, Wizards, Magi, Usurpers, Grayfaces, Tremores ("Trembling Ones"), the Pyramid

Faction: Camarilla

Disciplines: Blood Sorcery Auspex Dominate

Bane: Deficient Blood: The Tremere are no longer able to create Blood Bonds with other Kindred through normal means. A Tremere can still bind mortals and ghouls, though the corrupted vitae must be drunk an additional number of times equal to the vampire’s Bane Severity for the bond to form.

Compulsion: Perfectionism: nothing but the best satisfies the vampire. Anything less than exceptional performance instils a profound sense of failure, and they often repeat tasks obsessively to get them "just right". Until the vampire scores a critical win on a Skill roll or the scene ends, the vampire labours under a two-dice penalty to all dice pools. The penalty is reduced to one die for a repeated action and removed entirely on a second repeat.