Camarilla

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Description:

The Camarilla is the most organized of the vampiric sects, an elite club that favours tradition and control of the mortal populace from behind the scenes. Across their domains, they enforce six major Traditions, chief among them being the Masquerade. All clans have an individual presence in the Ivory Tower, though a select group of pillar clans make up the core of its membership. Once the Camarilla welcomed all Kindred who obeyed its laws, but recent events have caused the leadership to adopt more exclusive membership rules. No Anarchs, Caitiff, or thin-blooded vampires are allowed to exist within the sect.

In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society; as such, much of its structure and traditions mirror that of Cainite society in feudal Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs, both of whom seek to overthrow archaic Kindred society.

Many elders succumb to the Beckoning or enter hiding, and the rise of the Second Inquisition leaves the remaining sect leadership paranoid about relying on modern technology. A ban is placed and the Anarchs are blamed, as more elitist membership policies are levied and a prohibition on clanless vampires is enforced. Retribution is taken at the Conclave of Prague, when Theo Bell slays Hardestadt and the bulk of the Brujah finally join clan Gangrel in the Anarch Movement.

A large number of Banu Haqim vampires join the Camarilla following their schism and an agreement called the Odense Pact. Then, half of clan Lasombra and all of their clan leadership begin to join on a city-by-city basis, paying for their entry in service, staked Sabbat vampires, or more arcane prices. Chicago is the first domain where such a deal is attempted.

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