Banu Haqim

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Silent masters of assassination, killing for hire and collecting blood for rituals to bring them closer to their progenitor.

Nicknames: The Clan of the Hunt, Assamites, Assassins, Mediators, Lawmen, Saracens (Dark Ages), Children of Haqim (endonym), Judges

Faction: Camarilla

Disciplines: Blood Sorcery Celerity Obfuscate

Bane: Blood Addiction: Banu Haqim are drawn to feed from those deserving punishment. This is especially true for vampire Blood, the very essence of transgression. When one of the Judges tastes the Blood of another Cainite, they find it very hard to stop. Slaking at least one Hunger level with vampiric vitae provokes a Hunger Frenzy test at a Difficulty 2 + Bane Severity.

If the test is failed they attempt to gorge themselves on vampire Blood, sometimes until they diablerize their Kindred victim. This presents many problems as the Banu Haqim integrate with the Camarilla, who tend to see the Amaranth as anathema.

Compulsion: Judgment: Banu Haqim are compelled to punish anyone seen to transgress against their personal creed, taking their blood as just vengeance for the crime. For one scene the vampire must slake at least one Hunger level from anyone, friend or foe, who acts against a personal Conviction of theirs. Failure to do so results in a three-dice penalty to all rolls until the compulsion is satisfied or the scene ends. (If the one fed from is a vampire, it also triggers their Bane.)