Salubri

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The Salubri were one of the rarest clans in existence, but they were instantly recognizable, due to the third eye on their forehead. The members of clan Salubri fancied themselves the healers of Kindred society, as their disciplines allowed them to dull the pain of their brethren and help them on the path of salvation.

Nicknames: Salubrians, Unicorns, Soulsuckers, Cyclops, Soul-Thieves, Daijals, Saulot's progeny, the Hidden Ones, Peacemakers

Faction: Autarkis

Disciplines: Auspex, Dominate, Fortitude

Bane: Hunted: A Salubri's Bane is that the Kindred of other clans are especially appreciative of Salubri vitae. When a non-Salubri partakes of the blood of a Cyclops, they often find it difficult to pull themselves away. Consuming enough to abate at least one Hunger level requires a Hunger Frenzy test. If the test fails, they just keep consuming, to the point that they may have to be physically fought off. Additionally, the third eye that Saulot opened while on one of his many journeys passes down through the bloodline every time a Salubri Embraces. This third eye is not always recognizably human in origin, and rumors persist of vertical, serpentine pupils, or even wormlike eyespots. While this third eye can be physically covered, such as with a headscarf or hood, it is always present, and no supernatural power can obscure it. Any time a Salubri activates a Discipline power, the third eye weeps vitae, its intensity correlating to the level of the Discipline being used, from welling up to a torrential flow. The blood flow from the third eye triggers a Hunger Frenzy test from nearby vampires with Hunger 4 or more.

Compulsion: Affective Empathy: When a Salubri suffers a Compulsion, the Kindred becomes overwhelmed with empathy for a personal problem that afflicts someone in the scene, seeking to further its resolution. The scale of the personal problem isn’t important; the Salubri understands that sometimes suffering is part of a cumulative situation and not an isolated stimulus. Any action not taken toward mitigating that personal tragedy incurs a two dice penalty. The Compulsion persists until the sufferer’s burden is eased or a more immediate crisis supersedes it, or the end of the scene.