Brujah

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Once philosopher-kings of an ancient civilization, but are now rebels and rogues with a fearsome inclination toward frenzy.

Nicknames: The Learned Clan, Warrior Scholars, Punks, Rebels, Rabble, Zealots, Agitators,

Faction: Anarchs

Disciplines: Celerity, Potence, Presence

Bane: Violent Temper: Quick to anger and always passionate in the Modern
Nights, they have been regaining their position as a clan of lofty philosophers and activists and are often pointed to as a clan of unruly rebels and roughnecks that should not be messed with.
Due to their inherent clan weakness, all difficulties to resist Frenzy increases by two for Brujah characters, to a maximum of 10.

Compulsion: Rebellion: The vampire takes a stand against whatever or whomever they see as the status quo in the situation, whether that is their leader, a viewpoint expressed by a potential vessel, or just the task they were supposed to do at the moment.
Until they have gone against their orders or expectations, perceived or real, the vampire receives a two dice penalty to all rolls. This Compulsion ends once they have managed to either make someone change their minds (by force if necessary) or done the opposite of what was expected of them.